First Color Argument |
0 basic (diffuse)
color of object
1 result of previous operation stage
2 texture
4 specular color (only DirectX 7 and 8)
Modification factors (they are added to the argument code):
16 complement, the value (1-arg) will be used
32 replicate the alpha information to all color channels
The default value of the first color argument is 2 (a texture) in all stages.
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